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1. A Message From NF... (AE Migration) - in General Discussions [original thread]
xTheSiLLyRaBBiTx wrote: MidnightStormz wrote: xTheSiLLyRaBBiTx wrote: All players that went to AE that wish to come back to NF can re apply whenever they choose to do so. No money was stolen from the corp. Anon and Djinn Rampage spread mi...
- by kayn TARON - at 2015.08.20 15:41:00
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2. Proposed Well Thought Out Fix To RE's - in General Discussions [original thread]
I see in Hotfix echo they are looking at ways to stop people from being able to throw RE's like it's a grenade yet still make it so you can throw it on a tank. Simple solution although not so simple from a programming standpoint *as a programmer ...
- by kayn TARON - at 2014.12.09 18:10:00
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3. Isk payout reduced? - in General Discussions [original thread]
Joseph Ridgeson wrote: kayn TARON wrote: Joseph Ridgeson wrote: Every time there is a downtime people make a post about isk reduction. Iv been playing for longer than most and my tanker plus inf toon combined has about 75 million skill ...
- by kayn TARON - at 2014.12.09 17:59:00
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4. Isk payout reduced? - in General Discussions [original thread]
Leadfoot10 wrote: Nope, haven't noticed that at all. Hmm thanks must be ppl running a lot of cheap **** then lol thanks though did notice since that post that I made almost 400k last game so nvm its normal payouts must have been some bad payo...
- by kayn TARON - at 2014.12.09 17:55:00
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5. Isk payout reduced? - in General Discussions [original thread]
Joseph Ridgeson wrote: Every time there is a downtime people make a post about isk reduction. Iv been playing for longer than most and my tanker plus inf toon combined has about 75 million skill points um not some new player bud. I don't make...
- by kayn TARON - at 2014.12.09 17:41:00
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6. Isk payout reduced? - in General Discussions [original thread]
Anyone notice payouts seem to be lower hell 3300 points and made like 180k in first place. Three games now always top 3 and have seen lower payouts on everyone of them..... CCP you really do hate tankers don't you
- by kayn TARON - at 2014.12.09 16:26:00
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7. Here here GD dwellers - in General Discussions [original thread]
Zatara Rought wrote: How many of you would prefer Cal Assaults got a new bonus of reduced kick and charge up time? Perhaps 5% reduced kick per level 10% reduced charge time (3% reduced charge time if they unnerf the current .6 charge up back t...
- by kayn TARON - at 2014.11.20 15:04:00
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8. @CCP, SP Questions Everybody Is Asking - in General Discussions [original thread]
They will fix the SP per game Soon TM. lol Just like they said they would bring back the beta tanks what did they do, remove all our modules and take away 2 other things the logi dropship and logi lav lol. Something you learn over time believe n...
- by kayn TARON - at 2014.11.20 15:03:00
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9. {Dev Reply Requested} Do Apex Suits Get Racial Bonus? - in General Discussions [original thread]
So it's been speculated on and no for sure answer seems to be formulated. Lets look at the example of the Caldari Commando Rail Rifle. With the Apex Pro. Cal Commando get the 10% damage increase from the racial skill of the Cal commando *without ...
- by kayn TARON - at 2014.11.19 05:18:00
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10. Feelings on the new and improved RR? - in General Discussions [original thread]
Zatara Rought wrote: People complained about the hipfire kick so the charge time was doubled Feedback? Logged in just for you :0 As one of the rare few to bare the good and bad of the RR since it came out including the ARR, and as a Calda...
- by kayn TARON - at 2014.11.14 20:37:00
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11. Hardner nerf news from CCP Wolfman - in General Discussions [original thread]
CCP Saberwing wrote: I-Shayz-I wrote: KenKaniff69 wrote: Why not buff AV and leave hardeners alone? Hardeners are the only way to survive against mod'd rails If you take away their effectiveness, vehicle combat will consist of two shot...
- by kayn TARON - at 2014.03.27 12:25:00
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12. Nyain San in PC - in General Discussions [original thread]
poison Diego wrote: Chesty Ranger wrote: poison Diego wrote: Makes you wonder if SVER cant even fight their own battles...at least Nyain fought for their cause... Have your corp send some clones over to one of SVER districts to find ou...
- by kayn TARON - at 2014.01.21 16:31:00
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13. REDLINE RAIL TANK AND SNIPERS FIXED (From A Programmers Standpoint) - in General Discussions [original thread]
Blaze Ashra wrote: kayn TARON wrote: Blaze Ashra wrote: This would be pretty easy to implement. Tag all bullets and offensive projectiles with team 1 or team 2. Make the barrier a collider. Set it so that on collision exit for the defendi...
- by kayn TARON - at 2014.01.11 20:36:00
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14. REDLINE RAIL TANK AND SNIPERS FIXED (From A Programmers Standpoint) - in General Discussions [original thread]
Blaze Ashra wrote: This would be pretty easy to implement. Tag all bullets and offensive projectiles with team 1 or team 2. Make the barrier a collider. Set it so that on collision exit for the defending team projectiles will be destroyed and o...
- by kayn TARON - at 2014.01.11 17:52:00
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15. REDLINE RAIL TANK AND SNIPERS FIXED (From A Programmers Standpoint) - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: kayn TARON wrote: Asha Starwind wrote: No, this a very bad idea and something similar to this has been proposed before. Reason why it's bad is because it wouldend up with one team locking the other into this barr...
- by kayn TARON - at 2014.01.11 17:38:00
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16. REDLINE RAIL TANK AND SNIPERS FIXED (From A Programmers Standpoint) - in General Discussions [original thread]
Asha Starwind wrote: No, this a very bad idea and something similar to this has been proposed before. Reason why it's bad is because it wouldend up with one team locking the other into this barrier, any attempts to leave would just be met with ...
- by kayn TARON - at 2014.01.11 17:23:00
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17. REDLINE RAIL TANK AND SNIPERS FIXED (From A Programmers Standpoint) - in General Discussions [original thread]
Patrick57 wrote: B-b-but then how will tankers sit in the redline and harvest their precious KDR?! I know god forbid we actually have tank battles with something other than rail turrets!
- by kayn TARON - at 2014.01.11 17:13:00
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18. REDLINE RAIL TANK AND SNIPERS FIXED (From A Programmers Standpoint) - in General Discussions [original thread]
TheD1CK wrote: Deploying vehicles is the best part, no more derpships being destroyed before the RDV can place them Yep especially if you are one of the few who end up not getting your tank, lav, dropship etc until late because everyone els...
- by kayn TARON - at 2014.01.11 17:12:00
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19. REDLINE RAIL TANK AND SNIPERS FIXED (From A Programmers Standpoint) - in General Discussions [original thread]
Ok first off I know there have been a ton of people whom have proposed fixes to this very long standing problem. Let me first state as a Programmer myself I can speak not only as a player but from a difficulty in implementing standpoints. Note yes...
- by kayn TARON - at 2014.01.11 16:52:00
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20. A Call to Boycott FW - in General Discussions [original thread]
Signed not even worth the time to do mess with. Even at level 10 it wouldn't even cover a good players losses who may die once or twice.
- by kayn TARON - at 2013.12.13 18:23:00
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